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Chess: Carlsen takes Armageddon route to Altibox Norway victory
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Problem Solving - Australian Junior Chess Championships
What are some of the creative chess problems that can never be solved by computers? Question changed to Creative chess puzzles! What are some of the creative chess problems that computers can never solve? I'm attaching two examples below so that you can get an idea.
My students seem to love these puzzles. I'm researching and learning about it now. Thank you in advance. Thanks ETD for pointing out that it's possible to create programs to solve, at least by brute force solutions to any chess problems. What I mean though is normal chess computers.
EDIT 2: I realize that the question is a bit vague. What I really like to know is creative puzzles, which if given to a beginner player should not be solvable by putting it on his computer and running an analysis. Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer.
Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question.
If this question can be reworded to fit the rules in the help center , please edit the question. This is an excellent source for problems from different range of difficulty, where you can find these types of problems:. Which regular chess engines can't solve because solutions are not the best moves.
Actually, worst moves in selfmate problems for example. A good introductory PDF by Alain Brobecker , featuring many "classic" problems that are well-known among the proof game community. Jeff Coakley has a lot of shorter but still tricky 4-move proof games on chesscafe although the site put them behind a paywall since , the resourceful reader can probably figure something out Shorter proof games of about 4 to 7 moves are pretty good for regular chess players, and you literally only need to know how the pieces move.
Longer ones can go up to 30 moves for a "normal" long proof game or even over moves the longest I know of.
Chess Problems website built by chess amateur for people who love chess, and want to play better
Given only the diagram position and the fact that it was reached in a legal chess game, determine some feature of the position like side to move, castling rights, en passant rights, whether a piece is promoted An excellent collection of simpler problems that slowly rise in difficulty. A magnificent introductory text by Nikolai Beluhov, an excellent composer of such problems.
Link is to a post containing PDF attachment. Another easy example by me again although the idea is not new : What was the last move played? I don't even need to give you the side to move for you to solve it. However, there are specialised programs e. Try also Burt Hochberg's Chess Braintwisters , which often require "thinking outside the box" to a move that is logical but illegal like promoting to a King and thus would never be found by an ordinary chess-playing or problem-solving computer program. A couple of examples from that book have already been posted in this forum in reply to another question: Is there any position where not promoting illegally would be the best move?
Apart from non-standard problems fairy chess, retrograde analysis, etc , there also exist particularly difficult regular chess problems which are used for testing chess engines, like Nightmare II. Take a look at this list. Sign up to join this community. The best answers are voted up and rise to the top.
Home Questions Tags Users Unanswered. Creative chess puzzles! Asked 3 years, 8 months ago. Active 4 months ago. Viewed 1k times. Arun J. Arun J Arun J 8 8 silver badges 18 18 bronze badges. In what sense do you mean that a computer can't solve these? I agree that standard chess engines cannot, but that's only because these aren't typical chess problems asking the solver to find the best move in some position, which is what chess engines have been built to do. But one could certainly create a program that solves these two examples, even just by brute force.
Good observation! I agree that it's possible to create chess programs to solve such problems. I only used the phrase as a way to convey some kind of creative puzzle that normal engines can't solve.