The main difference that the agile focus seems to make is when to do things, not how.
Essential Skills for the Agile Developer: A Guide to Better Programming and Design | InformIT
Key subjects covered include: programming by intention, separating use from construction, and acceptance-test driven development. Encapsulation is a theme running through the book, and they take a wide view of what this actually means, interpreting established design patterns as encapsulations of some particular concept so that it is easier to adapt.
The book isn't tightly coupled to a particular programming language, although it's usually considering an object-oriented approach. The examples are clear and easy to understand.
ISBN 13: 9788131787007
It's certainly readable and useful. My one real criticism is that it's occasionally a bit repetitive. Sometimes that's simply a natural result of way the different concepts under discussion interact, but there are times it seems unnecessary one small example: a comment about the origin of the "extends" keyword in Java appears twice.
Perhaps that's a danger in a multi-authored book?
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But that's a small fault in an otherwise excellent book. Mohamed Sanaulla. I like Rating : I give this book 9 out of 10 horseshoes This book does justice to its title and subtitle- it clearly tells you the basic design principles to write good code which is easy to read, debug and extend. At first glance the title may seem misleading as it uses the word "Agile Developer" but there isn't much specific to agile in the book, though familiarity with terms like Scrum or Kanaban or TDD would be an added advantage.
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Salient features of the book: - Emphasis is on the basic design principles like Cohesion, Coupling, Encapsulation, Redundancy, Coding to Interface. Basic design principles are also explained there. So, if you are thinking of picking this book- I would say go ahead, you can always re-read it to refresh the concepts.
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Ankit Garg. Rating : I give this book 8 out of 10 horseshoes This is a very good book for anyone who has to makes design decisions in development. It describes different approaches to design and development and the pros and cons of each approach. For example the book tells you where to use inheritance and where to use delegation.
Its not a design patterns book, rather it describes different programming methodologies and techniques which are required in Agile development. The book covers a wide variety of topics which will increase your knowledge by many folds. Forty and still a dev? August 7, Who should be the master?
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January 16, The big STL Algorithms tutorial: modifying sequence operations - copy et al. August 14, A new app June 12, Ryan Holiday: Perennial Seller January 3, Joining a new project soon April 25, Tooling is great! January 24, New design - just keep it simple April 13, Pink September 11, Deliberate practice and memory management August 29, The Hashtag Square January 6, Briefly about Mutation Testing February 14, The dead singleton and three ways to overcome it September 4, The Three Laws of Objects January 8, Class initialization and nasty cores April 11, It's not your job!
September 5, Sane office environment with code review guidelines March 28, Coders at work: Donald Knuth March 9, Code Ahead by Yegor Bugayenko March 6, CodinGame at Amadeus September 29, How I got my nicest pair of pens November 15, RivieraDev - the gastronomical dev conference July 16, I made my first open source contribution June 27, Naming conventions for interfaces in Java July 18, Cypher tutorial: Relationships with a varying length December 6, The power of the three August 1, My first Flutter app September 12, Upcoming coding dojo about graph databases September 15, Horror with Maven - dependency management vs dependencies June 20, Programming on rails: Railway Oriented Programming!
September 27, Why clean code is not the norm?
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